![]() Where Unity succeeds-at least when it’s not suffering from game-breaking glitches to do with poor collision detection and spastic frame rates-is in fulfilling Helix’s slogan: “The Past Is Your Playground.” Thanks to the power of next-generation systems, the streets and landmarks of 1790s Paris are not only crisply rendered (right down to the glint of light off Notre Dame’s stained glass), but each district is populated with distinct mobs of angry, revolting citizens and intelligent, reactive guards. ![]() ![]() Adding another needless, overarching goal for the franchise (Project Phoenix, which uses the Animus-replacing Helix software to locate individuals with traces of a Precursor’s triple-helix DNA) is poor compensation for this. The result can’t help but feel reductive, especially when the very first thing the game shows you is a teaser for all the genetic memories and locations you won’t be accessing. Gone are the ambitious improvements to your base, competitive multiplayer, the platforms-and-puzzles exploration of tombs, and the ability to move about the “real” modern-day world. However, that’s no excuse for the one-step-forward, two-steps-back approach it takes, in which the graphics appear to have been enhanced at the expense of everything else familiar to the series. Assassin’s Creed: Unity has the unenviable task of rebooting the somewhat stale Assassin’s Creed franchise (only the sailing sections salvaged Assassin’s Creed IV: Black Flag).
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